For example, a simple reactor has two inputs, two outputs and can both create and destroy bonds. You also have a limited number and type of reactors you can use. This also creates new problems on the reactor scale, as the input may not be readily available whenever a machine inside the reactor needs one. Here you need to chain your reactors' and assemblies' inputs and outputs to turn the basic materials into complex compounts and deliver them into freighters. Once you've gotten hold of how a single reactor works, the game 'zooms out' one level. Your machine also has to produce the required output for extended periods of time, so you must make sure it is stable. There are of course criteria for failure, such as having your atoms collide with eachother or producing the wrong kind of output. Both can interact with molecules the same way, but follow their own paths and components. You have two different color components, red and blue. Some of the mechanics are very similar to Manufactoria for example. The machines you create are conveyor belt type systems with different operations like taking in an atom/molecule from the input, grabbing, rotating and dropping it, creating bonds with other molecules and finally producing the output. It's a puzzle game about designing machines to create the required molecule outputs from the given inputs. I didn't even finish the entire demo yet and I already love it. I saw a demo of this on Steam and decided to try it out. A most excellent puzzle gameQUOTE ("Website")SpaceChem is an obscenely addictive, design-based puzzle game about machine building and fake science.
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